Real-time Volumetric Cloud Visualization of Meteorological Simulation Data
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- Abstract:
- Notes: This archive contains a cyclone simulation as png/csv files and as Unreal Engine 4.27 assets. Documentation can be found in the linked git repository. Abstract: I present a concept for visualizing realistic volumetric clouds in real-time in the Unreal Engine using a scientific weather simulation as a basis. From the simulation files, I extract and compress non-linearly spaced variables such as cloud density, rainfall, and wind speed. Cloud density is used as the basis for ray-marched volumetric clouds in Unreal Engine. The clouds use wind speed as a flow map and rain density as a color map. I add Voronoi noise to the clouds and mask it with wind speed to add dynamic detail. I am also able to animate all time steps of the simulation in real-time. A user study shows that most of the added effects improve realism and my implementation is five out of six times more realistic than previous methods. The median performance of a playable prototype on consumer-grade hardware is 128~FPS and meets the performance target.
- Keywords:
- Volumetric Cloud
Unreal Engine
Python
Real Time
Simulation
Meteorological Simulation
- DDC:
- 500 Natural sciences and mathematics
530 Physics
Identifier
- DOI:
- https://doi.org/10.5282/ubm/data.311
- lmUB:
- 22a959f9-3e52-44c5-8be2-804e0299f27f